![]() Of course, you could have already found Goodneighbour if you have progressed enough through the main quest. Once you make your way to Goodneighbour, you will have to get quickly accustomed to the odd settlement, including the possible follower, Hancock, who, for reasons only known to the writers of the game, is a ghoul who insists on dressing like a 17th-century pirate, tricorn hat and all. So, as I have already mentioned, to get going with this quest, you are going to have to head on over to Goodneighbour, a settlement located just to the northeast of Boston Commons, relatively close to Diamond City, assuming you can handle all the super mutants dotted around the route that is. Image from Fandom Finding and Entering Goodneighbour A low bar, I know, but subtle storytelling is not something I give Bethesda too much credit for. While Bethesda may have been slightly more heavy-handed here than I usually appreciate, I still have to give them credit for not having a small child NPC run up to the player and exposition dump the entire quest onto us as soon as we reached Goodneighbour. One of my favorite things that good RPG developers will do is set up their quests in the background, allowing the player to discover the existence of the quest or its key elements almost accidentally, either through excellent world design, NPC dialogue, or other more creative means. So, with all this being said and my love for the quest already outlined, why don’t we jump right into the good stuff? Welcome to the Silver Shroud guide. The Silver Shroud quest in Fallout 4, which we are looking at today, is one of the best examples of the Fallout 4 developers remembering not to take themselves so seriously and pushing themselves to inject some much-needed life and variability into the game. This is why I loved New Vegas: the same engine but more comedy. This is where Fallout 3 failed the overall atmosphere and ethos of the game were far too serious for my liking. These moments come as you stroke through the massive wasteland map and slog your way through main and sidequests, littering the game with moments of lighthearted joy to break off the monotony of looking for your son in this desolate land you now call home. In Fallout 4, there is no one thing that keeps pulling me back into the game and the Commonwealth wasteland for me, it is more of an overall design approach that I just adore and can’t get enough of.įallout 4, unlike Bethesda’s previous and first attempt at a Fallout title, Fallout 3, is full of humor and hilarious moments. However, as an avid player of these RPGs, I can speculate and add my five cents. What makes a good RPG? What makes players of all shapes, sizes, and ages fall in love with a video game and keep coming back to it years after its initial release, even after completing the main quest numerous times? Well, if I knew the definitive answer to this question, Todd Howard would be blowing up my phone and asking for an interview. Fallout 4 Settlements Guide - February 1, 2023.Fallout 76 Secret Service Armor Guide – Not So Secret Anymore - February 23, 2023.Is Fallout 76 Cross Platform: The Cross-Platform Capabilities of Fallout 76 - April 17, 2023.He'll remark that he's not the same as he had been years ago and that he needs to get back on the road again, to hone his edge.Īfter making a speech from State House balcony to the crowd of Goodneighbor, Hancock becomes available as a companion. Regardless of the action taken or dialogue options chosen, Hancock will respect the Sole Survivor's decisions and will not request the previously arranged payment. Upon returning to Goodneighbor, Hancock will be waiting near the exit door on the second floor of the Old State House. If left alive, Bobbi will allow the Sole Survivor to take the few items scattered around the estate (it will no longer be considered stealing). Persuade her to give the player character the caps and get 375.Kill her and get 425 caps off her body.There the player character will have a conversation with three potential outcomes, all of which will progress the quest: Bobbi can be found at the Hawthorne Estate, where apart from Bobbi herself there will be two initially passive turrets. Hancock is unhappy with the Survivor killing his friend and bodyguard Fahrenheit, and demands 1,000 caps compensation, which can be reduced to 750, 500 and 200 caps successively with increasingly harder Speech checks, and tasks the Sole Survivor with confronting and killing Bobbi to retrieve those caps. After completing The Big Dig through siding with Bobbi No-Nose, John Hancock will intercept the Sole Survivor in front of the store area of Goodneighbor.
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