![]() ![]() When a new material replaces one of the 4 simulated materials, it is evenly distributed over the surface, which can cause an atmosphere to seemingly “pop” into existence.We plan to increase the number of materials simulated on object surfaces in the future. To minimize the impact to performance, only a maximum of 4 materials can be simulated flowing across an object’s surface at a time. ![]() Silicate and iron can only exist on the inside of a planet, not on the surface or in the atmosphere.We plan to add heating from methane and other greenhouse gases in the future. Only water vapor and gaseous carbon dioxide contribute to our simple atmospheric heating model.Please report any issues on our Steam forum, on Discord, or in-game via Home > Send Feedback. Use object Markers (formerly called Icons) to clearly see the position and movement of objects and particles in a simulation, like nebula in a galaxy, underĬheck out the full list of What's New in Update 34 More accessible View toggles make it easy to turn on surface lock, illuminate the dark side of planets, or toggle the visibility of atmospheres and clouds.Ĭity Lights and Vegetation now require a habitable gas pressure of 0.6 to 1.6 bars and a new habitable temperature of -25 ☌ to 55 ☌ (previously -55 ☌ to 55 ☌) and to appear when set to “If Habitable.” Materials masses can be viewed and adjusted by phase (solid, liquid, gas) or collectively at once under an object’s Composition. Some evaporate immediately, and some stay liquid under Earth-like conditions.Įasily change the atmospheres of custom planets, old and new, using atmosphere presets of known terrestrial planets. The simulation below shows Earth with different materials in each column and a different amount of that material as a liquid in each row. We’ve added a collection of material simulations so you can compare how they change phase between solid, liquid, and gas You can also override this and choose any 4 materials to simulate across an object’s surface. The 4 materials with the most mass will automatically be simulated across an object's surface, indicated by a dot, similar to how water was simulated. In the future, these new materials will also be the foundation for simulating life. View > Advanced View Settings > MaterialsĪdding materials beyond water allows us to simulate Titan’s methane lakes. You can also customize material colors under Materials blend on the surface of planets and moons so you can watch oceans and gas clouds mix in real time. Material colors are based on their real-life properties. We’re using complex models of materials under the intense heat and pressure inside planets to compute realistic planet sizes. Impacts create shockwaves that push gases and punch holes in the atmosphere. Watch oceans boil, creating vapor-filled atmospheres. Atmosphere colors are based on the amount of gas in a specific area, with thicker atmospheres being harder to see through.īombard planets with materials to see their atmospheres and oceans indefinitely altered. In addition to silicate, iron, hydrogen, and water, we are now simulating helium, carbon dioxide, oxygen, sulfur dioxide, methane, nitrogen, argon, and ammonia.Ĭreate pleasant Earth-like or oppressive Venus-like atmospheres by adjusting the mix of materials in the atmosphere. Terraform planets, rain down oceans, and expand atmospheres with 8 new materials (for a total of 12) using the Material or Planetscaping tools, or adjust the materials directly under Home > Guides > Science > Terraforming Mars Home > Guides > Tutorials > Playing with Materials Learn more about how we simulate materials in two new guides Simulate, construct, and terraform planets and atmospheres more realistically than ever before with new materials! Planet sizes, atmospheric heating, gas and liquid colors, and more are now simulated based on the mass and phase of each material in a planet’s composition.
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